Pivot Time! Unity in the House!
29th June, 2018 06:11 AM by sikosis
Okay I've been very quiet on the Agent 26 front for the last (has it been that many?) 14 years but now I think it's time to get serious about it.
Here's my original plan using the Torque Engine, then I went with an iOS game which got about 1/3 done but GameKit was hard. Unity is what I've been using for Gamejams for years now, so it makes sense to use that engine.
So, here's a sneak peak screenshot of some of the models of Agent 26:-