Menu

2nd July, 2018 08:25 AM by sikosis
Well, you have to start somewhere, so I created a basic menu system, which can be seen here:-

The Gangs All Here

2nd July, 2018 08:25 AM by sikosis
I've setup a basic framework (scenes) for the initial first level of the game along with some menu scenes. This is all being committed nicely via git, despite some early bumps (branches) in the road :)

Here is an animated GIF of the Character Selection screen which I've quickly thrown a low res background scene in as a placeholder. The models do look a little funny against it but it'll do for the meantime.

Pivot Time! Unity in the House!

29th June, 2018 06:11 AM by sikosis
Okay I've been very quiet on the Agent 26 front for the last (has it been that many?) 14 years but now I think it's time to get serious about it.

Here's my original plan using the Torque Engine, then I went with an iOS game which got about 1/3 done but GameKit was hard. Unity is what I've been using for Gamejams for years now, so it makes sense to use that engine.

So, here's a sneak peak screenshot of some of the models of Agent 26:-